rosiegao.com
 

Rosie Gao



I’m a game narrative designer,
an interactive media storyteller



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Education
University of Southern California
Game and Interactive Media MFA
2022 - 2025

New York University (NYU)
B.A. in Interactive Media Arts, 
Minor in Creative Writing  

Shanghai / New York 
Sep 2017 – May 2021  (COVID-19 adjusted)




Project ExperienceVestibulum Ultricies
Suspendisse Aenean Vestibulum
2023 - 2024

Pellentesque Habitant
‘Morbi Tristique Senectus’
Nunc Euismod Faucibus,
Porta Libero
2024

Volutpat Ultricies
Curabitur Fringilla Ornare,
Duis Quis
(since 2020)


EmploymentVestibulum Ultricies
Suspendisse Aenean Vestibulum
2023 - 2024

Pellentesque Habitant
‘Morbi Tristique Senectus’
Nunc Euismod Faucibus,
Porta Libero
2024

Volutpat Ultricies
Curabitur Fringilla Ornare,
Duis Quis
(since 2020)


Academic RolesVestibulum Ultricies
Suspendisse Aenean Vestibulum
2023 - 2024

Pellentesque Habitant
‘Morbi Tristique Senectus’
Nunc Euismod Faucibus,
Porta Libero
2024

Volutpat Ultricies
Curabitur Fringilla Ornare,
Duis Quis






Exhibitions
(upcoming) Tincidunt TBA
Ultricies Ultricies,
Congue Nisl
2024

(upcoming) Vestibulum-Vitae
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Dictumst Ligula,
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2024


Egestas
Condimentum Senectus,
Purus Aliquet,
Porta Libero
2021








Last Updated 25.06.05


InSync

Assistant Director, Lead Level Designer


An interactive blindfolded maze that responds to touch through multi-sensory environment and an animatronic creature.



In this large-scale(15ft2) experimental installation, players don a blindfold and step into darkness as explorers. Guided only by hearing, touch, and instinct, they navigate a surreal cavern of shifting sensations in search of a fantastic creature dwelling deep within its nest.

InSync returns to the most intuitive forms of bodily interaction: moving, listening, and feeling through hand and foot. A real-time pressure sensor network and dynamic soundscapes render the maze alive and responsive. At its heart waits Omu, a furred animatronic creature that extends this interactive language. Through movement, breath, calls, and a pulsing body driven by a behavior tree, Omu is to build a multi-sensory bond with players beyond words and social identities.


InSync was showcased at the USC Games Expo 2025, where nearly a hundred players reserved and completed the experience. The installation impressed audiences ranging from themed entertainment professionals to international visitors. Many players described the encounter as “unlike anything before”, “beyond words”, and “unforgettable.

Info
  • Duration: May 2024 - May 2025
  • Genre: Interactive Installation, Themed Entertainment, Immersive Experience
  • Form: Interactive maze installation (15 ft²) featuring an animatronic creature
  • Length:10 - 15 min
  • Team Size: 22
  • Links: Website
  • Role: Assistant Director, Lead Level Designer


    Contributions

  • Assisted the Creative Director in managing a 22-person team, bridging development, set building, design, usability, and art team to maintain communication and a shared vision.

  • Directed designers and set builders through rounds of testing and iteration, leading to the design, planning and construction of a 15 ft² maze installation built with recycled wood. 

  • Led the design and implementation of worldbuilding, narrative design, and material design across the maze’s four distinct zones, including practical set dressing.

  • Coordinated all aspects of exhibition logistics: team management, venue setup, storage and transportation, player onboarding and guidance, reservation scheduling, and training team members in each of these processes.


  • See more:
    [Assisting Direction in InSync →] [Leading Maze Design in InSync →]