rosiegao.com
 

Rosie Gao



I’m a game narrative designer,
an interactive media storyteller



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Education
University of Southern California
Game and Interactive Media MFA
2022 - 2025

New York University (NYU)
B.A. in Interactive Media Arts, 
Minor in Creative Writing  

Shanghai / New York 
Sep 2017 – May 2021  (COVID-19 adjusted)




Project ExperienceVestibulum Ultricies
Suspendisse Aenean Vestibulum
2023 - 2024

Pellentesque Habitant
‘Morbi Tristique Senectus’
Nunc Euismod Faucibus,
Porta Libero
2024

Volutpat Ultricies
Curabitur Fringilla Ornare,
Duis Quis
(since 2020)


EmploymentVestibulum Ultricies
Suspendisse Aenean Vestibulum
2023 - 2024

Pellentesque Habitant
‘Morbi Tristique Senectus’
Nunc Euismod Faucibus,
Porta Libero
2024

Volutpat Ultricies
Curabitur Fringilla Ornare,
Duis Quis
(since 2020)


Academic RolesVestibulum Ultricies
Suspendisse Aenean Vestibulum
2023 - 2024

Pellentesque Habitant
‘Morbi Tristique Senectus’
Nunc Euismod Faucibus,
Porta Libero
2024

Volutpat Ultricies
Curabitur Fringilla Ornare,
Duis Quis






Exhibitions
(upcoming) Tincidunt TBA
Ultricies Ultricies,
Congue Nisl
2024

(upcoming) Vestibulum-Vitae
Auctor Ipsum,
Dictumst Ligula,
Porta Libero
2024


Egestas
Condimentum Senectus,
Purus Aliquet,
Porta Libero
2021








Last Updated 25.06.05
Content Warning: depictions of bullying, psychological trauma, and systemic violence within a school setting.

Alibi

Director, Art Producer


A 2D mystery game that tells a collective story of school bullying across conflicting memories and lingering trauma.


As Jiang, a “therapist detective,” players return to her hometown to investigate a best friend’s disappearance from a decade ago. By entering the memories of three former classmates, she uncovers a history of bullying and survival in a 2004 Chinese high school.

Alibi moves between present-day investigation and memory embodiment
players collect clues through point-and-click puzzles and choice-based dialogue, then relive high school memories in side-scrolling exploration.


Guided by Mentalization-Based Therapy (MBT), the game loop explores how limited agency in changing perspectives can foster cognitive and affective empathy.

As my MFA thesis game, Alibi was premiered at the USC Games Expo 2025, where it was met with strong enthusiasm from judges and audience alike.




Info

  • Duration: May 2024 – present
  • Genre: Narrative Adventure, Puzzle, Side-scroller, Serious Game, Games for Empathy, Indie
  • Platform: PC and Mac
  • Engine: Unity
  • Team Size: ~40
  • Role: Director, Art Producer


    Contributions

    • Led a team of 40 across narrative, design, art, audio, and engineering, maintaining a consistent creative vision while mentoring emerging leads.

    • Created the worldbuilding framework and early script, later co-led the narrative team to deliver six interconnected character arcs spanning adolescence and adulthood as the foundation for character-driven levels.

    • Pioneered the application of MBT principles in game design, directed and prototyped 10 narrative-integrated levels where mechanics reinforce character psychology and environmental storytelling,  validated through playtests.

    • Produced initial art concepts and coordinated with the Art Director to manage ~15 artists, delivering a large library of assets and establishing two distinct art styles for present and memory scenes, praised for nostalgic and immersive tone.


    See more: [Narrative Design in Alibi →] [Game Design in Alibi →] [Research & Theory →] [Directing Alibi →]