rosiegao.com  


Rosie Gao


LinkedIn Itch.io
    Gameplay & Mission Designer
    Narrative Systems & Worldbuilding
    Design-leaning Producer & Coordinator





Résumé Request Full Version

Education University of Southern California 
M.F.A in Game and Interactive Media
2022 - 2025 

New York University
B.S. in Interactive Media Arts,
Minor in Creative Writing
2017 – 2021 



Project Experience Mission Designer
Banana Republic
Present

Lead Narrative Designer
Desol
Present

Creative Director 
Alibi
2024 - 2025

Associate Director, UIUX Designer
How to Pet Your Cat
2024

Associate Director, Level Designer
InSync
2024 - 2025

Design Lead, Quest Designer
Abort: The Exile
2023 - 2024

Narrative Designer, Writer
Installation Wizard
2023 - 2024

Narrative Designer, Writer
Grandma Green
2022 - 2023

Narrative Designer, Writer
Machine Heart
2022 - 2023



EmploymentCinematic Production Intern
SEASUN GAMES
2021 - 2022

UIUX Student Designer
Alipay (Shanghai)
2021

User Research Intern
Microsoft (Chengdu)
2020

Manager Assistant Intern
Microsoft Professional Program
2018

Academic RolesStudent Assistant
Game Development Principle, Tabletop RPG, Game System Design
USC Games
2023-2025


Information Assistant
NYU Academic Resource Center
2018



Awards




IGF alt.ctrl.GDC Finalist 
2025

MUSE Creative Awards Silver Winner 2024
Exhibition The Mix @SFMOMA 2026,
GDC 2025,
Day of the Devs 2025,
IGN Live 2025,
CatCon 2025,
USC Games Expo (2023, 2025)






Last Updated 25.11.05



Desol

Lead Narrative Designer, Mission Designer



Desol is a Unity 3D semi open world survival exploration game where players are reborn again and again into a brutal fantasy desert. With limited water and fragile time, they follow scattered clues toward a mythic Sea that may end the cycle.

Info
  • Duration: May 2025 - Present
  • Genre: Open World, Exploration, Survival
  • Engine: Unity 3D
  • Length:45 minutes (in development)
  • Team Size: ~30
  • Role: Lead Narrative Designer, Quest Designer




    Contributions

    Worldbuilding and Narrative Systems
    Owned world lore and the player journey, defined a node based narrative system for events and clue delivery, and established writing style guides to maintain consistent tone and thematic cohesion.

    Open World Structure and Regional Design
    Built the full world map and regional identities, and designed traversal and progression logic including terrain difficulty tiers and tags, landmark language, resource distribution, and a multi path information puzzle guiding players toward the Sea.

    Narrative and Mechanic Integration
    Designed NPC encounter frameworks and environmental storytelling nodes, and collaborated with mechanics and level design to integrate narrative intent into traversal, survival pressure, and achievement driven progression.

    Cross Disciplinary Direction

    Aligned art, level design, and narrative around a unified symbolic visual language, and produced clear documentation and placement rules to support consistent implementation across the team.


    Worldbuilding & Map Design

     



    Node-Based Narrative System


    Vertical Slice Map




    NPC & Collectible Dialogue Document







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