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Gameplay & Mission Designer
Narrative Systems & Worldbuilding
Design-leaning Producer & Coordinator
Résumé
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Education
University of Southern California
M.F.A in Game and Interactive Media
2022 - 2025
New York University
B.S. in Interactive Media Arts,
Minor in Creative Writing
2017 – 2021
Project Experience
Mission Designer
Banana Republic
Present
Lead Narrative Designer
Desol
Present
Creative Director
Alibi
2024 - 2025
Associate Director, UIUX Designer
How to Pet Your Cat
2024
Associate Director, Level Designer
InSync
2024 - 2025
Design Lead, Quest Designer
Abort: The Exile
2023 - 2024
Narrative Designer, Writer
Installation Wizard
2023 - 2024
Narrative Designer, Writer
Grandma Green
2022 - 2023
Narrative Designer, Writer
Machine Heart
2022 - 2023
EmploymentUX Designer
DaChu Interactive
Present
Cinematic Designer
SEASUN GAMES
2021 - 2022
UIUX Design Intern
Alipay (Shanghai)
2021
User Research Intern
Microsoft (Chengdu)
2020
Manager Assistant Intern
Microsoft Professional Program
2018
Academic RolesStudent Assistant
Game Development Principle, Tabletop RPG, Game System Design
USC Games
2023-2025
Information Assistant
NYU Academic Resource Center
2018
Awards
A MAZE. / Berlin Explorer Award Winner 2026
IGF alt.ctrl.GDC Finalist
2025
MUSE Creative Awards Gold Winner 2026
Exhibition
The Mix @SFMOMA 2026,
GDC 2025,
Day of the Devs 2025,
IGN Live 2025,
CatCon 2025,
USC Games Expo (2023, 2025)
Last Updated 25.11.05
Banana Republic
Technical Narrative Designer
Banana Republic is a narrative driven FPS built in Unreal Engine, placing players in the boots of a regular soldier during a rebel takeover of the Supreme Court. The experience focuses on tense, room to room escalation, moral ambiguity, and information control as the player navigates shifting loyalties inside a collapsing institution.
Info
- Duration: Jan 2026 - Present
- Genre:
Narrative FPS, Serious Game, Historical Game
- Engine:
Unreal Engine 5
- Length:30 minutes
(in development)
- Team Size: ~15
- Role: Narrative Designer, Writer
Players move through the Supreme Court as it falls under siege, encountering civilians, rebels, and military personnel whose motives are partial and often contradictory. Story is delivered through in scene dialogue, overheard conversations, and environmental cues that reframe objectives as the situation evolves. The goal is to keep the player grounded in a human scale perspective while the larger political conflict unfolds around them.
Contributions
Dialogue and Scene Writing
Wrote and revised core dialogue sequences for key encounters, focusing on clarity under stress, pacing, and consistent character voice.
Narrative Scripting and Data Setup
Authored Yarn Spinner scripts with branching logic, variables, and state notes, and supported Unreal implementation through DataTable friendly content organization and naming conventions.
Encounter Beats and Player Information Design
Partnered with narrative design and level design to define scene goals, escalation beats, and information reveals, ensuring each encounter communicates intent without over relying on UI.
Iteration and Cross Discipline Collaboration
Worked closely with design, engineering, and production to iterate quickly, adjusting scripts and beats to match level constraints, trigger logic, and playtest feedback.
Narrative System Design and Implementation
© 2026 Rosie Gao. All rights reserved.