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Rosie Gao


LinkedIn Itch.io
    Gameplay & Mission Designer
    Narrative Systems & Worldbuilding
    Design-leaning Producer & Coordinator



Résumé Request Full Version

Education University of Southern California 
M.F.A in Game and Interactive Media
2022 - 2025 

New York University
B.S. in Interactive Media Arts,
Minor in Creative Writing
2017 – 2021 



Project Experience Mission Designer
Banana Republic
Present

Lead Narrative Designer
Desol
Present

Creative Director 
Alibi
2024 - 2025

Associate Director, UIUX Designer
How to Pet Your Cat
2024

Associate Director, Level Designer
InSync
2024 - 2025

Design Lead, Quest Designer
Abort: The Exile
2023 - 2024

Narrative Designer, Writer
Installation Wizard
2023 - 2024

Narrative Designer, Writer
Grandma Green
2022 - 2023

Narrative Designer, Writer
Machine Heart
2022 - 2023



EmploymentUX Designer
DaChu Interactive
Present

Cinematic Designer
SEASUN GAMES
2021 - 2022

UIUX Design Intern
Alipay (Shanghai)
2021

User Research Intern
Microsoft (Chengdu)
2020

Manager Assistant Intern
Microsoft Professional Program
2018

Academic RolesStudent Assistant
Game Development Principle, Tabletop RPG, Game System Design
USC Games
2023-2025


Information Assistant
NYU Academic Resource Center
2018



Awards




A MAZE. / Berlin Explorer Award Winner 2026

IGF alt.ctrl.GDC Finalist 
2025

MUSE Creative Awards Gold Winner 2026
Exhibition The Mix @SFMOMA 2026,
GDC 2025,
Day of the Devs 2025,
IGN Live 2025,
CatCon 2025,
USC Games Expo (2023, 2025)






Last Updated 25.11.05



Banana Republic

Technical Narrative Designer


Banana Republic is a narrative driven FPS built in Unreal Engine, placing players in the boots of a regular soldier during a rebel takeover of the Supreme Court. The experience focuses on tense, room to room escalation, moral ambiguity, and information control as the player navigates shifting loyalties inside a collapsing institution.

Info
  • Duration: Jan 2026 - Present
  • Genre: Narrative FPS, Serious Game, Historical Game
  • Engine:  Unreal Engine 5
  • Length:30 minutes (in development)
  • Team Size: ~15
  • Role: Narrative Designer, Writer


Players move through the Supreme Court as it falls under siege, encountering civilians, rebels, and military personnel whose motives are partial and often contradictory. Story is delivered through in scene dialogue, overheard conversations, and environmental cues that reframe objectives as the situation evolves. The goal is to keep the player grounded in a human scale perspective while the larger political conflict unfolds around them.




    Contributions

    Dialogue and Scene Writing

    Wrote and revised core dialogue sequences for key encounters, focusing on clarity under stress, pacing, and consistent character voice.

    Narrative Scripting and Data Setup

    Authored Yarn Spinner scripts with branching logic, variables, and state notes, and supported Unreal implementation through DataTable friendly content organization and naming conventions.

    Encounter Beats and Player Information Design

    Partnered with narrative design and level design to define scene goals, escalation beats, and information reveals, ensuring each encounter communicates intent without over relying on UI.

    Iteration and Cross Discipline Collaboration

    Worked closely with design, engineering, and production to iterate quickly, adjusting scripts and beats to match level constraints, trigger logic, and playtest feedback.


    Narrative System Design and Implementation





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